Tag Archives: Concept art

Digging machine concepts

Digging machine concept sketch in marker

Digging machine concept sketches

These are sketches from when I worked on Anarchy Online. I remember wishing we had gone for the top one, rather than the bottom one. I’d still like to model the top one and put it into a game.

Advertisements

Eric Canete

Marker illustration by Eric Canete

Marker illustration by Eric Canete

Eric Canete is an illustrator, designer and storyboard artist who has worked on animation features such as Aeon Flux and Tron: Uprising, as well as being an accomplished comic artist.

Marker illustration by Eric Canete

Marker illustration by Eric Canete

He is featured on Copic Markers’ website, and it’s easy to see why. His figures are active and dynamic and clearly reflects his comics and animation background. But what I enjoy the most is the contrast in his marker renderings. The values really go all the way from dark to light with great control, and that is admirable with a medium where what’s put down, stays.

Marker illustration by Eric Canete

Marker illustration by Eric Canete

Go see lots more at his own blog: http://kahnehteh.blogspot.com

Francis Tsai

Character sketch in marker by Francis Tsai

Character by Francis Tsai


Character sketch in marker by Francis Tsai

Characters by Francis Tsai

Francis Tsai is a comic book artist and concept designer whose clients include Marvel and DC Comics, Warner Brothers and Wizards of the Coast. He has also been featured in several Spectrum editions.

Environment concept sketches in marker by Francis Tsai

Environment concepts by Francis Tsai

I discovered Tsai’s work sometime in 2006, and was thrilled in 2007 when he was featured in imagineFX, in an article that showed some of his excellent marker sketches.

Environment concept sketches in marker by Francis Tsai

Marker sketch by Francis Tsai

He also used pens as a foundation for digital work in a very sexy way, and his character poses are uber dynamic.

Comic concept sketch in markers by Francis Tsai

Comic concept sketch by Francis Tsai

In 2010 Francis was diagnosed with ALS, which naturally is a big blow to anyone who uses the fine motor skills of their hands and fingers to produce illustrations.

But there is a thing about doing what you love – it’s really hard to stop. So Francis has, as his ability to use ink and Wacom pens diminishes, picked up eye scanning software called Tobii to maintain his ability to make art, and his work continues to be stunning.

Digital art made with eye-scanning software and Photoshop by Francis Tsai

Digital, made with eye-scanning software and Photoshop by Francis Tsai

So do me, and yourself, a favour – whenever you feel you should draw, but just don’t feel like it – remember that nothing, and at the very least (especially?) yourself, should be able to stop you.

I think that’s a thing to remember – don’t worry about those days where you don’t feel like drawing. If you love what you’re doing, you’ll keep it up. You don’t really want to stop.

And please head over to Francis’ blog or Facebook page to check out his great work!

Vehicle sketches from the legend Syd Mead

Syd Mead – the legendary concept artist and futurist behind the visual style of, among other things, the movie classic Bladerunner.

These sketches are from his 2001 book Syd Mead’s Sentury, which I am lucky enough to own a first edition copy of.

Rover down final

Syd Mead – Rover for Mission to Mars

Mead’s sketches (and other works, including acrylic and gouache and even some digital work) vary quite a bit in style.

These examples show a range from the already tightly designed Mars rover, shown with well-planned crisp lines and high contrast shading (against a loose, indicative marker background that is somewhat of a Mead trademark) to the Omni Comix vehicle that lets the viewer interpret most of the detail.

Rover at dome final

Syd Mead – Rover for Mission to Mars

Syd Mead vehicle

Syd Mead – vehicle for Omni Comix

Syd Mead’s work is so excellent and plentiful that he is bound to be an inspiration  source to come back to –  for industrial designers, concept designers and graphic designers for sure, but most likely for later blog posts here as well.